Name:  Prof. Wilfred Henning Barone
Alternate IDs: 
Player:  Jim

Val Char Roll Notes
15 STR 12- HTH Damage 3d6 END [1]
18 DEX 13- OCV 6 DCV 6
13 CON 12-
12 BODY 11-
23 INT 14- PER Roll 14-
14 EGO 12- ECV: 5
15 PRE 12- PRE Attack: 3d6
14 COM 12-
4 PD    
4 ED    
4 SPD    
6 REC   Run: 7"
26 END   Swim: 3"
27 STUN   Leap: 3"

Disadvantages Pts
Hunted: Governments and academia of visited nations 11- (Mo Pow, NCI, Limited Geographical Area, Watching)  10
Psychological Limitation: Intellectual Curiosity, loathe, as it were, to allow an opportunity to advance the cause of Academic Inquiry to slip by unchallenged (Common, Strong)  15
Psychological Limitation: Preserver of Antiquities, loathe, again, to allow any ancient device or Work of Art to be destroyed or consigned to an existance away from the eyes of Studious Men. (Common, Moderate)  10
Reputation: Can be manipulated by the promise of Academic Achievement, 11- (Known Only To A Small Group)  5
Rivalry: Professional, Academic (The Entire British Museum), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry  5
Normal Characteristic Maxima  0
Age: 40+  5
 
XP
 
0
 
  Base : 150
  Disads : +50
  XP Spent : +0
  Total = 200
 
84 : Characteristics Cost
0 + Powers Cost
116 + Martial Arts/Skills/Perks/Talents Cost
200 = Total Cost

Pts.  Power/Skill/Perk/Talent END
  Martial Arts
4   Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike   
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
4   Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike   
4   Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR   
2   Weapon Element: Blades, Empty Hand   
 
  Skills
5   Cramming    
3   Cryptography 14-   
3   Deduction 14-   
3   Forgery (Art Objects, Papers) 14-   
3   High Society 12-   
3   Jack of All Trades   
2   1) PS: Archeologist (3 Active Points) 14- [Notes: Conducting digs, handling antiquities and so on.]   
1   2) PS: Pugilist (2 Active Points) 11-   
1   3) PS: Swordsman (2 Active Points) 11-   
3   Linguist   
1   1) Language: Arabic (Classical) (basic conversation; literate) (2 Active Points)   
1   2) Language: Arabic (Egyptian) (basic conversation; literate) (2 Active Points)   
1   3) Language: Dutch (basic conversation; literate) (2 Active Points)   
1   4) Language: Egyptian, Ancient (basic conversation; literate) (2 Active Points)   
0   5) Language: English (idiomatic; literate) (5 Active Points)   
1   6) Language: French (fluent conversation; literate) (3 Active Points)   
1   7) Language: German (fluent conversation; literate) (3 Active Points)   
2   8) Language: Greek (Byzantine) (fluent conversation; literate) (3 Active Points)   
2   9) Language: Hindi (fluent conversation; literate) (3 Active Points)   
2   10) Language: Latin (completely fluent; literate) (4 Active Points)   
2   11) Language: Spanish (fluent conversation; literate) (3 Active Points)   
3   Riding 13-   
3   Scholar   
2   1) KS: Ancient Egyptian History (3 Active Points) 14-   
2   2) KS: Ancient European History (3 Active Points) 14-   
2   3) KS: Ancient Greek History (3 Active Points) 14-   
2   4) KS: Ancient History (3 Active Points) 14-   
2   5) KS: Ancient Middle Eastern History (3 Active Points) 14-   
2   6) KS: Ancient Roman History (3 Active Points) 14-   
2   7) KS: Antiquities (3 Active Points) 14-   
2   8) KS: Classical Literature (3 Active Points) 14-   
4   9) KS: Medieval World History (5 Active Points) 16-   
2   TF: Riding Animals   
3   Traveler   
2   1) AK: Europe (3 Active Points) 14-   
2   2) AK: North America (3 Active Points) 14-   
2   3) CuK: Present-day Europe (3 Active Points) 14-   
4   WF: Common Melee Weapons, Small Arms   
 
  Perks
1   Reputation: Man of Honor and of His Word, and of Impeccable Academic Credentials (Among Other Academics Worldwide) 11-, +1/+1d6   
5   Money: Well Off   
1   Fringe Benefit: Accredited Instructor   
 
  Talents
4   Speed Reading (x10)   
5   Eidetic Memory   
 
Base OCV: 6   Base DCV: 6   Base ECV: 5
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 18 SPD: 4 ECV: 5
Phases: 3, 6, 9, 12
4 PD (0 rPD) 4 ED (0 rED) MD: 0
END: 26 STUN: 27 BODY: 12

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Height: 1.83 m Hair: Brown
Weight: 78.00 kg Eyes: Brown
Appearance: 
Background: