Characteristics & Appearance Page
Character Name: Benq
Alternate Identities: Benq Lang Horne
Player Name: Jim
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15/40 12- / 17- HTH Damage 3d6/8d6 END [3]
20 DEX 10 30 20/29 13- / 15- OCV 7/10 DCV 7/10
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
18 COM 10 4 18 13-
8 PD 3 5 8/15 8/15 PD (0/7 rPD)
8 ED 4 4 8/15 8/15 ED (0/7 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
30 STUN 29 1 30
9" Running 6 6 9"
5" Swimming 2 3 5"
5" Leaping 3 2 5"/10" 116 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 21
Spent: 21
Unspent: 0
Base Points: 225
Disad Points: 25
Total Points: 271
MOVEMENT
Type Total
Run (6) 9" [18" NC]
Swim (2) 5" [10" NC]
H. Leap (3") 5"/10"
V. Leap (2") 2 1/2"/5"
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.79 m
Weight: 72.00 kg
Description:
...
Caucasian with tan skin,
wears hair in shoulder-length dreadlocks.
Wears a white cotton tunic and loose-fitting
stretchy black bellbottom jeans most of the time,
along with a pair of steel-toed Doc Martins.

Combat Information Page
Character Name: Benq
Alternate Identities: Benq Lang Horne
Player Name: Jim
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Capoeira
4
1) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 10d6 Strike
5
2) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 / 12d6 Strike
4
3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 8d6 +v/5, Target Falls
4
5) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR / 50 STR to Disarm
2
6) Weapon Element: Blades, Homemade Weapons
22 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 8/15 Current BODY:
Res. Phys. Defense 0/7
Energy Defense 8/15 Current END:
Res. Energy Defense 0/7
Mental Defense 0 Current STUN:
Power Defense 8
COMBAT INFORMATION
OCV: 7/10 DCV: 7/10
 
Combat Skill Levels: +1 with HTH Combat (5 Active Points); OAF (-1), STR Minimum 17 (-3/4), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Strike 1/2 +0 +2 5d6 / 10d6 Strike
Offensive Strike 1/2 -2 +1 7d6 / 12d6 Strike
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Throw 1/2 +0 +1 3d6 / 8d6 +v/5, Target Falls
Martial Disarm 1/2 -1 +1 Disarm; 25 STR / 50 STR to Disarm
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Benq
Alternate Identities: Benq Lang Horne
Player Name: Jim
POWERS
Cost  Power END
30 (Total: 87 Active Cost, 30 Real Cost) +25 STR, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Flipside-Only (-1/2), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 10) plus +9 DEX (27 Active Points); Flipside-Only (-1/2), No Figured Characteristics (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (Real Cost: 9) plus Armor (7 PD/7 ED) (21 Active Points); Flipside-Only (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (Real Cost: 8) plus Power Defense (8 points) (8 Active Points); Flipside-Only (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (Real Cost: 3)2
12 Healing BODY 4d6, Area Of Effect (4" Radius; +1) (80 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), OAF, Small Electronic Drum, Durable (-1), Arrangement (-1/4), Gestures (Requires both hands; Complex; -3/4), Almost No Power in Mundane World (possibly useful for curing minor problems) (-1/2), Concentration (0 DCV; -1/2), Incantations (Complex; -1/2), Requires A Drumming Skill Roll (-1/2)8
42 Total Powers Cost
EQUIPMENT
Equipment END
.38 Revolver: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), Real Weapon (-1/4)
Notes: Borrowed from Nick, only carried when necessary.
[6]
Large 5-point Shuriken: Killing Attack - Hand-To-Hand 1d6+1 (2d6 / 2 1/2d6 w/STR), Range Based On STR (+1/4), Autofire (3 shots; +1/4) (30 Active Points); OAF (-1), Real Weapon (-1/4), 6 Recoverable Charges (-1/4)
Notes: Worn on special rubber holsters on belt, three on each side. Three can be drawn and thrown together in an Autofire attack as a Full Phase action.
[6 rc]
Straight Razors, Standard, Small: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); OAF Durable (-1), Real Weapon (-1/4), Reduced Penetration (-1/4)
Notes: (x2 number of items) Routinely carried in pockets, blade length short.
1
Straight Razors, Large, Non-standard: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF Durable (-1), Real Weapon (-1/4), Reduced Penetration (-1/4)
Notes: (x2 number of items) Only carried when going into situations where concealment is not a concern.
1
Great Sword from Fantasy HERO, page 164: (Total: 50 Active Cost, 15 Real Cost) Killing Attack - Hand-To-Hand 2d6 (2d6 / 3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 17 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 13) plus +1 with HTH Combat (5 Active Points); OAF (-1), STR Minimum 17 (-3/4), Real Weapon (-1/4) (Real Cost: 2)0

Skills, Perks, Talents & Disadvantages Page
Character Name: Benq
Alternate Identities: Benq Lang Horne
Player Name: Jim
SKILLS
Cost  Name
3 Acrobatics 13- (15-)
3 Breakfall 13- (15-)
2 CK: Buffalo 11-
3 Climbing 13- (15-)
3 Computer Programming 13-
3 Concealment 13-
3 Contortionist 13- (15-)
3 Electronics 13-
3 Jack of All Trades
2
1) PS: Computer Technician (3 Active Points) 13-
2
2) PS: Drummer (3 Active Points) 13- (15-)
1
3) PS: Soldier (2 Active Points) 11-
3 KS: Music 13-
1 KS: Occult: Necromancy 8-
3 Language: Portuguese (fluent conversation; literate)
4 Language: Spanish (completely fluent; literate)
2 Navigation, Flipside (Dimensional) 13-
3 Paramedics 13-
9 Magic 16-
3 Scientist
2
1) SS: Capoeira 13- (3 Active Points)
2
2) SS: Computer Science 13- (3 Active Points)
2
3) SS: Cryptozoology 13- (3 Active Points)
2
4) SS: Environmental Biology 13- (3 Active Points)
3 Stealth 13- (15-)
3 Streetwise 13-
3 Survival 13-
3 Tracking 13-
12 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Vehicle Weapons
91 Total Skills Cost
PERKS
Cost  Name
0 Equipment Points: 60
0 Vehicle/Base Points: 10
0 Follower/Contact Points: 5
0 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
15 Psychological Limitation: Searching for Parents and Other Lost Souls (Common, Strong)
10 Psychological Limitation: Chivalrous, Righter of Wrongs (Common, Moderate)
25 Total Disadvantages Cost
Character created with Hero Designer (version 2007071702)