POWERS

Cost 

Power

END


Mental Ritual Powers, all slots Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)


25

1) Mind Control 17 1/2d6 (Human class of minds) (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

25

2) Mind Scan 17 1/2d6 (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

25

3) Telepathy 17 1/2d6 (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

25

4) Mental Illusions 17 1/2d6 (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

20

5) Ego Attack 7d6 (Human class of minds) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

7

25

6) Creating a need and then filling it: (Total: 88 Active Cost, 25 Real Cost) Mental Illusions 8 1/2d6 (43 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) (Real Cost: 12) plus Mind Control 9d6 (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) (Real Cost: 13)

8


Raw Powers


90

1) Ego Attack 9d6

9

90

2) Mental Illusions 18d6

9

90

3) Mind Control 18d6

9

90

4) Mind Scan 18d6

9

90

5) Telepathy 18d6

9


vs Humans Reduced END Powers, all slots Reduced Endurance (0 END; +1/2)

Notes: All powers Human Class of Minds


90

1) Ego Attack 6d6 (90 Active Points)

0

45

2) Ego Attack 3d6 (45 Active Points)

0

90

3) Mental Illusions 12d6 (90 Active Points)

0

45

4) Mental Illusions 6d6 (45 Active Points)

0

90

5) Mind Control 12d6 (90 Active Points)

0

45

6) Mind Control 6d6 (45 Active Points)

0

90

7) Mind Scan 12d6 (90 Active Points)

0

45

8) Mind Scan 6d6 (45 Active Points)

0

90

9) Telepathy 12d6 (90 Active Points)

0

45

10) Telepathy 6d6 (45 Active Points)

0


vs Animals Reduced END Powers, all slots Reduced Endurance (0 END; +1/2)

Notes: All powers Animal Class of Minds


90

1) Ego Attack 6d6 (90 Active Points)

0

45

2) Ego Attack 3d6 (45 Active Points)

0

90

3) Mental Illusions 12d6 (90 Active Points)

0

45

4) Mental Illusions 6d6 (45 Active Points)

0

90

5) Mind Control 12d6 (90 Active Points)

0

45

6) Mind Control 6d6 (45 Active Points)

0

90

7) Mind Scan 12d6 (90 Active Points)

0

45

8) Mind Scan 6d6 (45 Active Points)

0

90

9) Telepathy 12d6 (90 Active Points)

0

45

10) Telepathy 6d6 (45 Active Points)

0


Megapowers vs Human, Concentration, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4); all slots Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

Notes: All powers Human Class of Minds


45

1) Ego Attack 3d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

45

2) Mental Illusions 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

45

3) Mind Control 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

45

4) Telepathy 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9


Megapowers vs Animals, Concentration, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4); all slots Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

Notes: All powers Animal Class of Minds


45

1) Ego Attack 3d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

45

2) Mental Illusions 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

45

3) Mind Control 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9

45

4) Telepathy 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

9


Megapowers vs Animals, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4)

Notes: All powers Animal Class of Minds


90

1) Ego Attack 3d6 (90 Active Points)

9

90

2) Mental Illusions 6d6 (90 Active Points)

9

90

3) Mind Control 6d6 (90 Active Points)

9

90

4) Telepathy 6d6 (90 Active Points)

9


Megapowers vs Humans, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4)

Notes: All powers Human Class of Minds


90

1) Ego Attack 3d6 (90 Active Points)

9

90

2) Mental Illusions 6d6 (90 Active Points)

9

90

3) Mind Control 6d6 (90 Active Points)

9

90

4) Telepathy 6d6 (90 Active Points)

9

3025

Total Powers Cost