POWERS
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CostÂ
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Power
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END
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Mental Ritual Powers, all slots Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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25
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1) Mind Control 17 1/2d6 (Human class of minds) (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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25
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2) Mind Scan 17 1/2d6 (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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25
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3) Telepathy 17 1/2d6 (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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25
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4) Mental Illusions 17 1/2d6 (88 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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20
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5) Ego Attack 7d6 (Human class of minds) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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7
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25
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6) Creating a need and then filling it: (Total: 88 Active Cost, 25 Real Cost) Mental Illusions 8 1/2d6 (43 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) (Real Cost: 12) plus Mind Control 9d6 (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) (Real Cost: 13)
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8
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Raw Powers
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90
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1) Ego Attack 9d6
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9
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90
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2) Mental Illusions 18d6
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9
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90
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3) Mind Control 18d6
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9
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90
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4) Mind Scan 18d6
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9
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90
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5) Telepathy 18d6
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9
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vs Humans Reduced END Powers, all slots Reduced Endurance (0 END; +1/2)
Notes: All powers Human Class of Minds
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90
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1) Ego Attack 6d6 (90 Active Points)
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0
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45
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2) Ego Attack 3d6 (45 Active Points)
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0
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90
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3) Mental Illusions 12d6 (90 Active Points)
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0
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45
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4) Mental Illusions 6d6 (45 Active Points)
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0
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90
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5) Mind Control 12d6 (90 Active Points)
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0
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45
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6) Mind Control 6d6 (45 Active Points)
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0
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90
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7) Mind Scan 12d6 (90 Active Points)
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0
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45
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8) Mind Scan 6d6 (45 Active Points)
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0
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90
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9) Telepathy 12d6 (90 Active Points)
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0
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45
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10) Telepathy 6d6 (45 Active Points)
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0
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vs Animals Reduced END Powers, all slots Reduced Endurance (0 END; +1/2)
Notes: All powers Animal Class of Minds
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90
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1) Ego Attack 6d6 (90 Active Points)
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0
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45
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2) Ego Attack 3d6 (45 Active Points)
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0
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90
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3) Mental Illusions 12d6 (90 Active Points)
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0
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45
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4) Mental Illusions 6d6 (45 Active Points)
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0
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90
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5) Mind Control 12d6 (90 Active Points)
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0
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45
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6) Mind Control 6d6 (45 Active Points)
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0
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90
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7) Mind Scan 12d6 (90 Active Points)
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0
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45
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8) Mind Scan 6d6 (45 Active Points)
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0
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90
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9) Telepathy 12d6 (90 Active Points)
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0
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45
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10) Telepathy 6d6 (45 Active Points)
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0
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Megapowers vs Human, Concentration, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4); all slots Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
Notes: All powers Human Class of Minds
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45
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1) Ego Attack 3d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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45
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2) Mental Illusions 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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45
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3) Mind Control 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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45
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4) Telepathy 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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Megapowers vs Animals, Concentration, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4); all slots Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
Notes: All powers Animal Class of Minds
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45
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1) Ego Attack 3d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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45
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2) Mental Illusions 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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45
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3) Mind Control 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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45
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4) Telepathy 6d6 (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)
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9
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Megapowers vs Animals, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4)
Notes: All powers Animal Class of Minds
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90
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1) Ego Attack 3d6 (90 Active Points)
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9
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90
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2) Mental Illusions 6d6 (90 Active Points)
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9
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90
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3) Mind Control 6d6 (90 Active Points)
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9
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90
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4) Telepathy 6d6 (90 Active Points)
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9
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Megapowers vs Humans, all slots MegaScale (1" = 1 km; +1/4), Invisible to Mental Group, Hide effects of Power (+1/2), Area Of Effect (1" Any Area; +1), Selective (+1/4)
Notes: All powers Human Class of Minds
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90
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1) Ego Attack 3d6 (90 Active Points)
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9
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90
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2) Mental Illusions 6d6 (90 Active Points)
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9
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90
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3) Mind Control 6d6 (90 Active Points)
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9
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90
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4) Telepathy 6d6 (90 Active Points)
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9
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3025
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Total Powers Cost
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