Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
13 |
STR |
10 |
3 |
13 |
12- |
HTH Damage 2 1/2d6 END [1] |
18 |
DEX |
10 |
24 |
18 |
13- |
OCV 6 DCV 6 |
23 |
CON |
10 |
26 |
23 |
14- |
|
13 |
BODY |
10 |
6 |
13 |
12- |
|
18 |
INT |
10 |
8 |
18 |
13- |
PER Roll 13- |
29 |
EGO |
10 |
38 |
29 |
15- |
ECV: 10 |
28 |
PRE |
10 |
18 |
28 |
15- |
PRE Attack: 5 1/2d6 |
18 |
COM |
10 |
4 |
18 |
13- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
PD |
3 |
2 |
5 |
|
5 PD (0 rPD) |
5 |
ED |
5 |
0 |
5 |
|
5 ED (0 rED) |
6 |
SPD |
2.8 |
32 |
6 |
|
Phases: 2, 4, 6, 8, 10, 12 |
8 |
REC |
8 |
0 |
8 |
|
|
48 |
END |
46 |
1 |
48 |
|
|
32 |
STUN |
32 |
0 |
32 |
|
|
7" |
Running |
6 |
2 |
7" |
|
|
2" |
Swimming |
2 |
0 |
2" |
|
|
2" |
Leaping |
3 |
0 |
2 1/2" |
164 |
Total Characteristics Points |
|
|
Now, you're being quite a naughty boy. Put down that bus immediately. Okay, good, now the other one. I said put it down, not drop it! |
|
|
Total earned: |
0 |
Spent: |
0 |
Unspent: |
0 |
Base Points: |
300 |
Disad Points: |
150 |
Total Points: |
450 |
|
Type |
Total |
Run (6) |
7" |
Swim (2) |
2" |
H. Leap (3") |
2 1/2" |
V. Leap (1") |
1" |
|
Type |
Amount |
Physical Defense |
5 |
Res. Phys. Defense |
0 |
Energy Defense |
5 |
Res. Energy Defense |
0 |
Mental Defense |
22 |
Power Defense |
0 |
|
|
|
|
OCV: |
6 |
DCV: |
6 |
|
Combat Skill Levels:
+4 with DCV (20 Active Points); Only vs specifically targeted attacks (-1/2), Mental Effect (Points in skill levels reduced by attackers' points in Mental Defense [if any]; -1/4)
|
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
Cost |
Disadvantage |
20 |
Hunted: World Power 14- (Mo Pow, NCI, Watching) |
10 |
Hunted: Dragons of Earth 8- (As Pow, Harshly Punish) |
10 |
Psych Lim: Preachy on the subject of metahuman unity, sometimes to the point of "Okay, Frankie, just shut up about it" (Common, Moderate) |
10 |
Psych Lim: Will actively seek out other mentalists, following up on even flimsy evidence (Common, Moderate) |
10 |
Psych Lim: Overprotective of fellow metahumans, even villains, whom he hopes to redeem (Common, Moderate) |
10 |
Psych Lim: Seeks the path of propriety, will go out of his way to insure that all is fair and proper (Common, Moderate) |
10 |
Rep: One o' them new-type freaks, 11- |
10 |
Soc Lim: Subject to Deportation (Occasionally, Major) |
15 |
Soc Lim: Secret Identity (Frequently, Major) |
20 |
Susc: When Metahumans are Stunned within LOS range or in Mental Contact 2d6 STUN damage Instant (Very Common) |
10 |
Susc: When Metahuman is killed within LOS range or in Mental Contact 1d6 BODY damage Instant (Common) |
15 |
Susc: When Metahuman is killed within LOS range or in Mental Contact 3d6 STUN damage Instant (Common) |
150 |
Total Disadvantages Cost |
|
|